| |

Image: Averain | Flickr
Have you ever thought about how crowd mentality factors into architectural design? Well, as you can see in the photo of the Spanish Steps, there is a prime example of crowd mentality, showing what happens when a simple factor like sunlight enters the picture. Do you notice how most of the people are sitting in the shade? And have you ever thought about analyzing your building design and its site in these terms?
The exterior areas of your building design are not just “blank” masses of area that are used the same throughout. Instead you may like to think of them as exterior “rooms” where factors like light, temperature, noise, smell, texture or even wind can have a significant effect. So for instance, you may design and exterior plaza, but it may not be used in the same way throughout. Additionally, it may be used much differently from the way you originally intended.
And of course, there are those times where exterior elements just outside of buildings are used by skateboarders to perform a trick or even simply by a person trying to Read more
| |
Video Summary
Occupants engage in all sorts of activities as they travel about your building designs. Some of these activities can range from things like learning to healing — and your buildings sensors can pick up on their behavioral patterns to detect (through its sensemaking abilities) how they might be doing. The reason, and key for this, is to determine the best time within their day to interact with them through your architectural design.
Thus, the main lesson in today’s video is to show you how and why interactive architecture should maintain the goal of leaving your occupant better of than when it first engaged with them. Particularly, if at that time they could benefit from the architectural feature/function available to them.
As the architecture uses its senses to detect patterns in occupant behaviors, it can intervene in an attempt to assist the occupant in obtaining a better outcome. In short, interactive design should not exist just for the sake of an “empty” interaction, but should be filled with a goal that leads occupants toward some sort of improvement, dependant upon building type and real-time occupant need.
Video Transcript
00:00 Maria Lorena Lehman: This is Maria Lorena Lehman with SensingArchitecture.com. Today I’m going to talk about interactive architecture and how you as an architect can use just-in-time interventions by using interactive architecture to engage your occupants in a way that is more predictive so that interactive architecture can be used as a goal toward leaving your occupant better off than when that interactive architecture first engaged them.
Now, to give you a better idea of what I’m talking about and how you can incorporate this into your own work, take a look at this diagram. Here you can see an axis of occupant behavior where along this axis they will be engaging in different activities within your building like healing or learning, depending upon the building type. Now, this might be a typical arc where an occupant’s activity is moving along in this direction — and suddenly, during the day, they might experience a slump of some kind, and suddenly their functionality, or the building’s functionality rather, begins to move on a downward trend.
So, for instance, if this were a hospital, the occupant’s healing may have slowed down for some reason. If this were a school, the occupant, student in this case, may have a harder time learning during this instance — or the teacher, who is also an Read more
| |
There are times where you, as an architect, can learn a lot about what your occupants will need. But during those times, it is important to question the validity of your information — does what you are learning about occupant behavior follow suit with what you have always believed? Or is there something new that you are noticing that contradicts what you’ve always thought about the way occupants behave? Either way, it’s time for you to start challenging what know about your occupants, or at least build upon the knowledge you already have.
Personalized Design By Observing Occupants In Multiple Places
I recently watched Jason Fried in his lecture called Why Work Does Not Happen at Work, and within this lecture are some parallels. In his talk (which I will post at the end of this article for your reference), Jason Fried explains how work always seems to happen everywhere but at work. Of course, I am sure you have seen examples of what he is talking about when you go to the nearest café, travel on a plane, or with your own experience of working from home.
Thus, it is important to realize that your occupants engage in certain behaviors in multiple places. And because of this, if you solely try to design an innovative office building by only looking at the way the office building type has been designed in the past — you will most likely miss out on a wide variety of new opportunities.
In today’s global and more mobile society, you need to look beyond the boundaries of our existing buildings for the secrets to what makes your occupants tick. Observe how they work when they are at work — but also when they are not at work. Observe how occupants learn when they are not in school. And observe how they Read more
| |

Image: Ben Chau | Flickr
Throughout your architectural design process it is often the case that you need different tools at different points in time as you design. While some tools help you to visualize what goes on during your personalized architecture process, others help you to visualize what will go on within your final building design. So, what happens when these two worlds start to merge? Will your design visualizations be as immersive as the actual methods you use to communicate your designs to clients and other team members?
At different phases during your design process you explore different things. You engage in different levels of refinement and you solve an array of problems and questions that all have project-wide consequences and effects. You probably use a combination of both digital media information visualizations and 3D modeling methods. In fact, many architects today are delving into 4D information modeling techniques involving BIM leading-edge tools.
Whatever the case, it is paramount that your digital media design tools help to streamline your own architecture process. And a key to this is to make sure these tools are intuitive and promote creative thinking.
Digital Media Tools that Dig into the Minds of Your Occupants
Design project tools that reduce redundancy, error and cost during your architectural design process can go a long way toward increasing the quality and reducing the cost of your building — while also increasing the actual speed with which you can design. But there are a few things that come to mind when questioning how these tools can evolve, to get even better.
What if your architectural design tool could also help you extract Read more
| |

Image: Ratoca | Dreamstime
Understanding principles about environmental psychology will help architects to design with greater awareness. The following are ten important questions inspired by some of the major themes that make up the study of environmental psychology.
Although some may look simple at first glance, the questions are really quite complex as you delve into the inner-workings of human perception, cognition and behavior. The more you understand about how occupants interact with their environments, the better your designs will be.
You should keep these questions in your “mental toolbox” as you design: Read more









