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As technologies continue to advance, building occupants are becoming capable of more and more. It began with the introduction of the computer, then went onto the smart phones, and now on the forefront are augmented reality technologies — one of which carries with it far-reaching implications.
I speak of computerized contact lenses.
If you think about it, it makes sense that the next evolution of computing would be to enter the realm of the bionic eye. For, when computer capabilites are added to the functionalities of a human using vision, one must think twice about how environments are to be designed.
Today’s environments are mostly a “what you see is what you get” type result. In the future however, with computerized contact lenses in the mix, environments will yield more than what you would see in them at first glance.
Suddenly, environments could themselves provide for information visualizations. They could redefine what it means to …[Read Full Article]…
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Image: shadows44 | Flickr
It is undeniable that mobile phones with operating systems that get updated frequently are becoming more widespread globally. In fact, phones like the iPhone are helping people with a variety of tasks ranging from keeping track of their health and finances, all the way to realizing new types of face-to-face communication, social media and now 3-D video — see the new Samsung W960 phone here.
The introduction of 3-D into the world of mobile gadgets makes me think of what might happen when these “gadgets” are being carried around by occupants within architectural designs which include office buildings, museums, schools and even hospitals. Is there any reason why you as an architect should ignore such devices and what they can do to help your architectural designs? Think mobile augmented reality here.
Such mobile devices can be not only a great way to pool information about your occupant(s) “status” within your building, but can also serve to help you design new adaptive systems within your building in entirely new ways. Just imagine the more personalized experience and better collective effect your architecture can give them.
Here’s a quick example:
In much the same way as you might design a large architectural design element in one place, and then indirectly refer to it through your design within a smaller element somewhere else, you could design a 3-D video or hologram visible to occupants that might carry their …[Read Full Article]…
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Image: jericho1ne | Flickr
Augmented reality and other virtual digital displays can revolutionize they way we interact within architectural spaces. When sitting in your office, experiencing a museum or simply learning in school, occupants already use digital media to carry out even the most basic of tasks. Just imagine what the evolution of augmented reality can do.
For starters, we can now see the beginning to how buildings can evolve internal “nervous systems”. Designers are beginning to think of “connections” in whole new ways.
Not only can spaces become less “local”, they can gain even greater dimension as real-time information gets processed through the building to provide visitors with a broader sense of where they are and what they can do.
YOU ARE THE BAROMETER
Similar to the glass evolution in architecture, real-time virtual “models” of information are making space less limited. Space is gaining …[Read Full Article]…
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Image: Chernetskiy | Dreamstime
Architecture is getting better at connecting — linking you to more environments, information and people all over the world. Augmented reality is a big reason why.
You see, technologies that cater to augmented reality will act as ‘portals’ that link you to information, communities and destinations in real-time. Such advances are changing the way you experience architecture, both aesthetically and functionally.
Now, here’s what I’ve been thinking…
Augmented reality is likely to have a major impact on buildings as …[Read Full Article]…
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Image: Nejron | Dreamstime
Museums are great places for learning. In a museum children and adults alike can immerse themselves in distant places or learn how scientific discoveries are made. Museums can also reveal a cultural past, present or future. All in all, museums are great places to learn – especially as new technology helps designers to improve museum exhibit design.
Museum exhibits are getting evermore technologically advanced and virtual reality is one of the latest trends. Of course, virtual reality can be immersive, interactive or both. In the paper Immersive Interactive Virtual Reality in the Museum by Maria Roussou, “computer generated interactive experiences” are said to be able to “transcend physical locations”.(1) Museum visitors are able to make choices during their virtual travel enabling them to feel a sense of exploration – triggering curiosity and the desire to learn.
Most virtual reality exhibits cater to both the visual and aural senses. Such exhibits can be quite awe inspiring as visualizations are getting increasingly detailed. By using both head-worn and hand-held devices, visitors are able to interact with the simulation in a variety of new ways. However, the problem arises when designers try to meet the varied needs of a multitude of visitors.
Unfortunately, because museums attract a large number of diverse visitors, the technological components are not “one-size-fits-all”. Thus, stereoglasses are often clunky – especially for children to use. Another common issue with virtual reality exhibits is that many visitors tend to develop motion sickness. To prevent this, “good sight lines, ample seating, comfortable viewing for extended periods, good field of view and ergonomics” all contribute to positive immersive learning experiences.(1)
Museum exhibits that incorporate virtual reality really can better a visitor’s experience. The ability to simulate experiences opens exhibit design up to so many creative solutions – it remains up to designers to comfortably and innovatively apply virtual reality.
(1) Roussou, Maria. Interactive Virtual Reality in the Museum. Foundation of the Hellenic World. Greece.








